As Level Design Director on Crysis 3, I was responsible for leading a team of 8 designers from pre-production to ship in the creation of the single player campaign in under 12 months.
I’m currently working on an Alien Swarm mini-campaign in my spare time. It’s been a good excuse to get back into Hammer and get some additional practice with lighting and environment detailing as well someContinue reading
After Crysis shipped, I was part of the initial four team members who began working on it’s sequel, Crysis 2, bringing the Crysis universe to New York and breaking into multi-platform development, I was partContinue reading
Crysis was my second project at Crytek, shipping in 2007 my responsibilities as lead multiplayer designer including design and execution of the multiplayer component with a team of eight as well as ensuring the deliveryContinue reading
FarCry was released in 2004 as Crytek’s first commercial title. As a multiplayer designer I was responsible for delivering a number of missions in under six months including getting up to speed with the toolsContinue reading