Valve Software 1999 – 2003

Counter-Strike (PC)

Working with the creators of Counter-Strike, I designed a built several official maps and various competitive maps for Half-Life: Counter-Strike. Active from Counter-Strike Beta 6 until retail release of version 1.6, I created 5 official maps for the game.

  • Independently designed, created and maintained a number of poplar official levels for the worlds most popular online FPS title (de_aztec, de_inferno, cs_thunder, de_vertigo)
  • Established rules and preferences for developing successful Counter-Strike missions
  • Participated in online testing and feedback for missions tested publicly.
  • Responsible for all art, design, balance and sound elements of levels.
  • Created several of the most played missions released with the title
  • Produced a number of official maps for one of the first large prize competitive tournaments – CPL (Cyber-Athlete Professional League) $250,000 tournament. These included: de_clan1_mill and de_clan2_fire.
  • Active in the community, participating in interviews, sponsored events and community gatherings.

In total I worked on 10 official maps that were included in various Counter-Strike updates. You can find the full list here:

Official Counter-Strike Maps:

Airstrip, Aztec, Frantic, Inferno, Otaku, Quarry, Stadium, Thunder, Trailerpark, Vertigo

You can find more unreleased maps from Counter-Strike:Condition Zero here

CPL Tournament Maps:



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