Crytek/Electronic Arts 2012
As Level Design Director on Crysis 3, I was responsible for leading a team of 8 designers from pre-production to ship in the creation of the single player campaign in under 12 months. Our goal was to translate the Crysis story and 7 wonders theme into a variety of different missions set inside a lush, nature covered New York City. Crysis 3 shipped on PS3, Xbox 360 and PC.
- Responsible for design direction and execution of the Crysis 3 single player campaign during a short development cycle on PC, PS3 and Xbox 360
- Working closely with the creative director to translate the 7 wonders theme into the single player campaign missions
- Creating and pitching parts of the game internally and to publishing partners
- Responsible for delivering various marketing materials, videos, demos and live press event play-throughs at various stages of the project
- Processing and reacting to feedback from internal and external evaluation, playtests and review