Crytek/Electronic Arts 2007
I was responsible for designing and building the multiplayer component of Crysis. With a small team, we designed and built the bulk of the game and content in under 8 months.
- Managed a small team to produce a AAA quality multiplayer experience in under 8 months
- Adjusting game balance and rolling out new game features based on playtest feedback and group analysis
- Working with a design team to create, iterate and balance multiplayer levels
- Organized internal and external play-testing of the multiplayer component of Crysis
- Worked closely with various departments to execute the needs within the multiplayer department
- Responsible for personal appraisals, interviews and other management tasks within the department
- Built and maintained several levels including Mesa
Gameplay footage (not my own!) can be found:
Here:Â https://www.youtube.com/watch?v=vo0T-kXypWw
And here: https://www.youtube.com/watch?v=wj3hkPWDh5I