Crytek/Electronic Arts 2007
Crysis was my second project at Crytek, shipping in 2007 my responsibilities as lead multiplayer designer including design and execution of the multiplayer component with a team of eight as well as ensuring the delivery of the multiplayer missions. I also spent some time working on the single player component, primarily creating the layout, geometry and lighting of the final aircraft carrier mission as well as assisting with art pass, polishing and optimization tasks on SP missions.
Carrier assets modeled by Timo Kujansuu and level scripting by Martin Badowsky.
Mor detail on my work on Crysis multiplayer can be found here.