Crysis was my second project at Crytek, shipping in 2007 my responsibilities as lead multiplayer designer including design and execution of the multiplayer component with a team of eight as well as ensuring the delivery of the multiplayer missions. I also spent some time working on the single player component, primarily creating the layout, geometry and lighting of the final aircraft carrier mission as well as assisting with art pass, polishing and optimization tasks on SP missions.
The carrier was modeled by the very talented Timo Kujansuu and scripted by Martin Badowsky.