HLDM: Snoppfire


While playing HLDM at the office, we found we only wanted to play a very popular level called Crossfire (All credit due to Valve’s Dario Casali) but wanted to make some adjustments to suit our needs. I re-built the map from scratch 1:1 as the original, but added a couple of extra connection to the lower portion and altered the equipment spawns somewhat. We also disabled the nuke in this version. In addition, we adjusted some of the item spawns and also added some clipping to windows for more flowing movement between the buildings.