About Me


Hi there, my name is Chris and I’ve been working on video games for nearly 20 years. I was fortunate to be part of a great group of people who worked on the original Counter-Strike back in the early 2000’s and still to this day get contacted frequently regarding those projects. I am currently trying to upload as much information on various things I’ve been working in the past, especially levels that never got released or were WIP.

After working with Gearbox software, I joined Crytek in Germany, working on a host of titles and other projects inside the company. I had the opportunity to learn from a lot of talented people over the years as well as travel to cool places and do some pretty rad things. I’m looking forward to learning even more in the future.

I’m particularly passionate about spacial design, player leading and balance/pacing in levels (let’s try and ignore de_aztec shall we) and working with data/statistics when playtesting them. I hope the stuff I’ve been able to contribute to has been enjoyable!



I get a lot of questions through email regarding Counter-Strike and I’ll try to keep a Q and A here for the most frequent ones:

Q. Can I have the source files to X map?

A. Generally I don’t re-distribute the source files, especially for levels that have been acquired financially already. If I sold the IP, it’s their source to give, not mine. You can ask anyway, it’s on a case by case basis.

Q. I want to remake one of your maps, can I?

A. Sure go nuts! More community content is always good! (credit for the original would always be nice)