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Experience

Experience

Lead Level Designer at Crytek GmbH
November 2007 – Present (2 years 9 months)

Managing a team of AAA level designers to produce levels in pre and fulltime production. Working alongside the art director, lead programmer, creative director and lead designer in integrating game features and forming the overall look and feel of the title.

Lead multiplayer designer at Crytek GmbH
July 2003 – November 2007 (4 years 5 months)

Managing a team of developers creating a AAA multiplayer experience with a small team.

Created and maintained game mechanics, managed and developed levels and worked closely with technical staff to overcome problems and develop solutions.

Contractual Level designer at Valve software LLC
July 2000 – June 2003 (3 years)

Contractual Level Designer, creating a number of multiplayer levels for the retail version of Counter-Strike and Day of Defeat.

Level Designer at Counter-Strike Mod
May 1999 – June 2003 (4 years 2 months)

Level designer for the Counter-Strike Mod for Valve’s Half-Life, working on several levels for both the community mod and retail package including:

-de_aztec
-de_inferno
-cs_thunder
-de_airstrip
-de_vertigo

For the CPL professional gaming league:

-de_clan1_mill
-de_clan2_fire

Level designer at Gearbox software LLC
August 2001 – April 2002 (9 months)

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