Crysis 3


Crysis 3 (PC, Xbox 360, PS3)

Responsible for the direction and execution of the Crysis 3 single player campaign, working with a team of 8 level designers with a development period of 18 months from concept to ship. Post Crysis 3, I was responsible for numerous internal projects and demos for full titles, VR as well as re-booting Hunt as an early access title.

  • Responsible for design direction and execution of the Crysis 3 single player campaign during a short development cycle on PC, PS3 and Xbox 360.
  • Working closely with the creative director to translate the 7 wonders theme into the single player campaign missions.
  • Creating and pitching parts of the game internally and to publishing partners.
  • Responsible for delivering various marketing materials, videos, demos and live press event hands on demos at various stages of the project.
  • Processing and reacting to feedback from internal and external evaluation, playtests and reviews.
  • Responsible for numerous internal pitches and owning new (unannounced) projects in development including VR, early access and existing IP sequels
  • Formed part of the core internal team responsible for re-booting Hunt as an early access multiplayer title